Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
void ClientUpdateMultipleLevelsStreamingStatus
&40;
const TArray< FUpdateLevelStreamingLevelStatus > & LevelStatuses
&41;
Remarks
Replicated Update streaming status. This version allows for the streaming state of many levels to be sent in a single RPC.
Parameters
| Name | Description |
|---|---|
| LevelStatuses | The list of levels the client should have either streamed in or not, depending on state. |