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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
void ClientUpdateLevelStreamingStatus
&40;
FName PackageName,
bool bNewShouldBeLoaded,
bool bNewShouldBeVisible,
bool bNewShouldBlockOnLoad,
int32 LODIndex,
FNetLevelVisibilityTransactionId TransactionId,
bool bNewShouldBlockOnUnload
&41;
Remarks
Replicated Update streaming status
Parameters
| Name | Description |
|---|---|
| PackageName | Name of the level package name used for loading. |
| bNewShouldBeLoaded | Whether the level should be loaded |
| bNewShouldBeVisible | Whether the level should be visible if it is loaded |
| bNewShouldBlockOnLoad | Whether we want to force a blocking load |
| LODIndex | Current LOD index for a streaming level |
| TransactionId | Optional parameter used when communicating LevelVisibility changes between server and client |
| bNewShouldBlockOnUnload | Optional parameter used to force a blocking unload or not |