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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
void ClientTravelInternal
&40;
const FString & URL,
enum ETravelType TravelType,
bool bSeamless,
FGuid MapPackageGuid
&41;
Remarks
Internal clientside implementation of ClientTravel - use ClientTravel to call this
Parameters
Name | Description |
---|---|
URL | A string containing the mapname (or IP address) to travel to, along with option key/value pairs |
TravelType | specifies whether the client should append URL options used in previous travels; if true is specified for the bSeamlesss parameter, this value must be TRAVEL_Relative. |
bSeamless | Indicates whether to use seamless travel (requires TravelType of TRAVEL_Relative) |
MapPackageGuid | The GUID of the map package to travel to - this is used to find the file when it has been autodownloaded, so it is only needed for clients |