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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
void ClientStopForceFeedback
&40;
class UForceFeedbackEffect &42; ForceFeedbackEffect,
FName Tag
&41;
Remarks
Stops a playing force feedback pattern
Parameters
Name | Description |
---|---|
ForceFeedbackEffect | If set only patterns from that effect will be stopped |
Tag | If not none only the pattern with this tag will be stopped |