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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Unreliable, Client, BlueprintCallable, Category="Game|Feedback")
void ClientStartCameraShake
(
TSubclassOf < class UCameraShakeBase > Shake,
float Scale,
ECameraShakePlaySpace PlaySpace,
FRotator UserPlaySpaceRot
)
Remarks
Play Camera Shake
Parameters
| Name | Description |
|---|---|
| Shake | Camera shake animation to play |
| Scale | Scalar defining how "intense" to play the anim |
| PlaySpace | Which coordinate system to play the shake in (used for CameraAnims within the shake). |
| UserPlaySpaceRot | Matrix used when PlaySpace = CAPS_UserDefined |