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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Reliable, Client)
void ClientSetViewTarget
(
class AActor * A,
struct FViewTargetTransitionParams TransitionParams
)
Remarks
Set the view target
Parameters
| Name | Description |
|---|---|
| A | new actor to set as view target |
| TransitionParams | parameters to use for controlling the transition |