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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
void ClientSetViewTarget
&40;
class AActor &42; A,
struct FViewTargetTransitionParams TransitionParams
&41;
Remarks
Set the view target
Parameters
Name | Description |
---|---|
A | new actor to set as view target |
TransitionParams | parameters to use for controlling the transition |