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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="HUD", Reliable, Client)
void ClientSetHUD
(
TSubclassOf < AHUD > NewHUDClass
)
Remarks
Set the client's class of HUD and spawns a new instance of it. If there was already a HUD active, it is destroyed.