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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Reliable, Client)
void ClientReceiveLocalizedMessage
(
TSubclassOf < ULocalMessage > Message,
int32 Switch,
class APlayerState * RelatedPlayerState_1,
class APlayerState * RelatedPlayerState_2,
class UObject * OptionalObject
)
Remarks
Send client localized message id