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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
void ClientReceiveLocalizedMessage
&40;
TSubclassOf< ULocalMessage > Message,
int32 Switch,
class APlayerState &42; RelatedPlayerState_1,
class APlayerState &42; RelatedPlayerState_2,
class UObject &42; OptionalObject
&41;
Remarks
Send client localized message id