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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
void ClientPlayForceFeedback
(
class UForceFeedbackEffect * ForceFeedbackEffect,
FForceFeedbackParameters Params
)
Remarks
Play a force feedback pattern on the player's controller
Parameters
| Name | Description |
|---|---|
| ForceFeedbackEffect | The force feedback pattern to play |
| Params | Parameter struct to customize playback behavior of the feedback effect |