Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Reliable, Client)
void ClientMessage
(
const FString & S,
FName Type,
float MsgLifeTime
)
Remarks
Outputs a message to HUD
Parameters
Name | Description |
---|---|
S | message to display |
Type | |
MsgLifeTime | Optional length of time to display 0 = default time |