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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Reliable, Client, SealedEvent)
void ClientAddTextureStreamingLoc
(
FVector InLoc,
float Duration,
bool bOverrideLocation
)
Remarks
Adds a location to the texture streaming system for the specified duration.