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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (Client, Unreliable)
void ClientAckTimeDilation
(
float TimeDilation,
int32 ServerStep
)
Remarks
Client receives the time dilation value it needs to use to keep its ServerFrame to LocalFrame offset in sync