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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
void BuildHiddenComponentList
(
const FVector & ViewLocation,
TSet < FPrimitiveComponentId > & HiddenComponentsOut
)
Remarks
Builds a list of components that are hidden based upon gameplay. This calls both UpdateHiddenActors and UpdateHiddenComponents, merging the two lists.
Parameters
| Name | Description |
|---|---|
| ViewLocation | the view point to hide/unhide from |
| HiddenComponents | this list will have all components that should be hidden added to it |