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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APlayerController
- AController::BeginInactiveState()
- APlayerController::BeginInactiveState()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
Include | #include "GameFramework/PlayerController.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerController.cpp |
virtual void BeginInactiveState&40;&41;
Remarks
State entered when inactive (no possessed pawn, not spectating, etc).