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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APlayerController
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerController.h |
| Include | #include "GameFramework/PlayerController.h" |
UFUNCTION (BlueprintCallable, Category="Game|Player", Meta=(Keywords="left right turn"))
virtual void AddYawInput
(
float Val
)
Remarks
Add Yaw (turn) input. This value is multiplied by InputYawScale.
Parameters
| Name | Description |
|---|---|
| Val | Amount to add to Yaw. This value is multiplied by InputYawScale. |