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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APhysicsVolume
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Volume)
uint32 bPhysicsOnContact: 1
Remarks
By default, the origin of an AActor must be inside a PhysicsVolume for it to affect the actor. However if this flag is true, the other actor only has to touch the volume to be affected by it.