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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APhysicsVolume
- UObject::LoadedFromAnotherClass()
- APhysicsVolume::LoadedFromAnotherClass()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PhysicsVolume.h |
| Include | #include "GameFramework/PhysicsVolume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsVolume.cpp |
virtual void LoadedFromAnotherClass
(
const FName & OldClassName
)
Remarks
Called when the object was loaded from another class via active class redirects.