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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APhysicsVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PhysicsVolume.h |
| Include | #include "GameFramework/PhysicsVolume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsVolume.cpp |
virtual bool IsOverlapInVolume
(
const class USceneComponent & TestComponent
) const
Remarks
Given a known overlap with the given component, validate that it meets the rules imposed by bPhysicsOnContact.