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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APhysicsVolume
- AActor::Destroyed()
- ABrush::Destroyed()
- APhysicsVolume::Destroyed()
- AWaterBodyExclusionVolume::Destroyed()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/PhysicsVolume.h |
Include | #include "GameFramework/PhysicsVolume.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsVolume.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending