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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- APawn::SetupPlayerInputComponent()
- ACharacter::SetupPlayerInputComponent()
- ADefaultPawn::SetupPlayerInputComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
virtual void SetupPlayerInputComponent
(
UInputComponent * PlayerInputComponent
)
Remarks
Allows a Pawn to set up custom input bindings. Called upon possession by a PlayerController, using the InputComponent created by CreatePlayerInputComponent().