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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
void SetPlayerState
&40;
APlayerState &42; NewPlayerState
&41;
Remarks
Set the Pawn's Player State. Keeps bi-directional reference of Pawn to Player State and back in sync.