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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- APawn::Restart()
- ACharacter::Restart()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void Restart&40;&41;
Remarks
Called when the Pawn is being restarted (usually by being possessed by a Controller). This is called on the server for all pawns and the owning client for player pawns