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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- APawn::Restart()
- ACharacter::Restart()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void Restart&40;&41;
Remarks
Called when the Pawn is being restarted (usually by being possessed by a Controller). This is called on the server for all pawns and the owning client for player pawns