Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
void ReceiveUnpossessed
&40;
AController &42; OldController
&41;
Remarks
Event called when the Pawn is no longer possessed by a Controller. Only called on the server (or in standalone)