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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
UFUNCTION (BlueprintImplementableEvent)
void ReceiveRestarted()
Remarks
Event called after a pawn has been restarted, usually by a possession change. This is called on the server for all pawns and the owning client for player pawns