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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
UFUNCTION (BlueprintImplementableEvent, BlueprintAuthorityOnly, Meta=(DisplayName="Possessed"))
void ReceivePossessed
(
AController * NewController
)
Remarks
Event called when the Pawn is possessed by a Controller. Only called on the server (or in standalone)