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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
Syntax
UPROPERTY (BlueprintAssignable, Category=Pawn)
FPawnControllerChangedSignature ReceiveControllerChangedDelegate
Remarks
Event called after a pawn's controller has changed, on the server and owning client. This will happen at the same time as the delegate on GameInstance