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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- AActor::PostNetReceiveVelocity()
- APawn::PostNetReceiveVelocity()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void PostNetReceiveVelocity
&40;
const FVector & NewVelocity
&41;
Remarks
Update velocity - typically from ReplicatedMovement, not called for simulated physics!