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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
virtual void OnPlayerStateChanged
&40;
APlayerState &42; NewPlayerState,
APlayerState &42; OldPlayerState
&41;
Remarks
Called on both the clientand server when ever SetPlayerState is called on this pawn.