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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void NotifyRestarted()
Remarks
Notifies other systems that a pawn has been restarted. By default this is called on the server for all pawns and the owning client for player pawns. This can be overridden by subclasses to delay the notification of restart until data has loaded/replicated