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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
void MoveIgnoreActorAdd
&40;
AActor &42; ActorToIgnore
&41;
Remarks
Add an Actor to ignore by Pawn's movement collision