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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual bool IsPawnControlled&40;&41; const
Remarks
Check if this actor is currently being controlled at all (the actor has a valid Controller, which will be false for remote clients)