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Deprecated * IsControlled is deprecated. To check if this pawn is controlled by anything, then call IsPawnControlled. To check if this pawn is controlled only by the player then call IsPlayerControlled
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
bool IsControlled&40;&41; const
Remarks
See if this actor is currently being controlled