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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- AActor::IsBasedOnActor()
- APawn::IsBasedOnActor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual bool IsBasedOnActor
(
const AActor * Other
) const
Remarks
Iterates up the movement base chain to see whether or not this Actor is based on the given Actor, defaults to checking attachment true if this Actor is based on Other Actor
Parameters
| Name | Description |
|---|---|
| Other | the Actor to test for |