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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
void Internal_AddMovementInput
&40;
FVector WorldAccel,
bool bForce
&41;
Remarks
Internal function meant for use only within Pawn or by a PawnMovementComponent. Adds movement input if not ignored, or if forced.