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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn > API/Runtime/Engine/GameFramework/APawn/GetPlayerState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
APlayerState &42; GetPlayerState&40;&41; const
Remarks
If Pawn is possessed by a player, returns its Player State. Needed for network play as controllers are not replicated to clients.