Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- AActor::GetNetConnection()
- APawn::GetNetConnection()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual UNetConnection * GetNetConnection() const
Remarks
Get the owning connection used for communicating between client/server NetConnection to the client or server for this actor