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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- APawn::GetMovementBase()
- ACharacter::GetMovementBase()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
virtual UPrimitiveComponent &42; GetMovementBase&40;&41; const
Remarks
Return PrimitiveComponent we are based on (standing on, attached to, and moving on).