Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- APawn::GetMovementBase()
- ACharacter::GetMovementBase()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
virtual UPrimitiveComponent &42; GetMovementBase&40;&41; const
Remarks
Return PrimitiveComponent we are based on (standing on, attached to, and moving on).