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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- INavAgentInterface::GetMoveGoalReachTest()
- APawn::GetMoveGoalReachTest()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void GetMoveGoalReachTest
&40;
const AActor &42; MovingActor,
const FVector & MoveOffset,
FVector & GoalOffset,
float & GoalRadius,
float & GoalHalfHeight
&41; const
Remarks
Get cylinder for testing if actor has been reached
Parameters
| Name | Description |
|---|---|
| MoveOffset | destination (relative to actor's nav location) |
| GoalOffset | cylinder center (relative to actor's nav location) |
| GoalRadius | cylinder radius |
| GoalHalfHeight | cylinder half height |