Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- AActor::EndPlay()
- APawn::EndPlay()
- AVirtualCameraPawnBase::EndPlay()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Overridable function called whenever this actor is being removed from a level