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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- AActor::EnableInput()
- APawn::EnableInput()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void EnableInput
(
APlayerController * PlayerController
)
Remarks
Pushes this actor on to the stack of input being handled by a PlayerController.
Parameters
| Name | Description |
|---|---|
| PlayerController | The PlayerController whose input events we want to receive. |