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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- AActor::EnableInput()
- APawn::EnableInput()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void EnableInput
&40;
APlayerController &42; PlayerController
&41;
Remarks
Pushes this actor on to the stack of input being handled by a PlayerController.
Parameters
Name | Description |
---|---|
PlayerController | The PlayerController whose input events we want to receive. |