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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- AActor::EditorApplyRotation()
- APawn::EditorApplyRotation()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void EditorApplyRotation
&40;
const FRotator & DeltaRotation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
&41;
Remarks
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's rotation.