Navigation
Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- AActor::Destroyed()
- APawn::Destroyed()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual void Destroyed&40;&41;
Remarks
Called when this actor is explicitly being destroyed during gameplay or in the editor, not called during level streaming or gameplay ending