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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
- AActor::CanBeBaseForCharacter()
- APawn::CanBeBaseForCharacter()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual bool CanBeBaseForCharacter
(
APawn * APawn
) const
Remarks
Overridden to defer to the RootComponent's CanCharacterStepUpOn setting if it is explicitly Yes or No. If set to Owner, will return Super::CanBeBaseForCharacter().