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Unreal Engine C++ API Reference > Runtime > Engine > GameFramework > APawn
- AActor::CanBeBaseForCharacter()
- APawn::CanBeBaseForCharacter()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
Include | #include "GameFramework/Pawn.h" |
Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
virtual bool CanBeBaseForCharacter
&40;
APawn &42; APawn
&41; const
Remarks
Overridden to defer to the RootComponent's CanCharacterStepUpOn setting if it is explicitly Yes or No. If set to Owner, will return Super::CanBeBaseForCharacter().