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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/APawn
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Pawn.h |
| Include | #include "GameFramework/Pawn.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Pawn.cpp |
UFUNCTION (BlueprintCallable, Category="Pawn|Input", Meta=(Keywords="up down addpitch"))
virtual void AddControllerPitchInput
(
float Val
)
Remarks
Add input (affecting Pitch) to the Controller's ControlRotation, if it is a local PlayerController. This value is multiplied by the PlayerController's InputPitchScale value.
Parameters
| Name | Description |
|---|---|
| Val | Amount to add to Pitch. This value is multiplied by the PlayerController's InputPitchScale value. |
See Also
PlayerController::InputPitchScale